“If you play this game, you’re a loser. Well, you could win I suppose, but no one has ever found a way. We’re just avoiding that issue for now.”
ABOUT THis "GAME"
A LEVEL 1 resident was once overheard saying, “Catching dragons is more humane than slaying.” As soon as Management caught wind of this they decided to do something about it. DragonCatcher, the game, is the result. It began in 2027 as a simple 16-bit, retro game for your phone. But it has since evolved…
In the first rendition of the game, the storyline was very simple. You started out as a lowly peasant named Karth living in a village of skeptics. None of the shopkeepers, friends, or talking trees believe in dragons. So, Karth is faced with a choice: Stay in the village his whole life, or go out and find these dragons in order to prove they exist. If the player chooses the former, Karth grows up a little bit every day, and eventually dies of old age after playing the same marketplace, and farm based mini-games over and over. Starting a family is also an option, and its super easy for Karth because he's very good looking. Which brings us to the other gameplay option, searching for the dragons. The player has the option of going out into the world in search of mountains, caves, dungeons, lairs, and all sorts of other places where dragons might hang out. They encounter countless enemies and booby-trapped mazes. Every time Karth catches a dragon, he must conquer it using turn-based combat techniques, or by outmatching it in a game of wits. The catch is that if the player decides to kill the dragon, they have to forfeit the mountain of gold the dragon was hoarding. Why? Because Karth is only strong enough to drag one thing back to the village at a time. You might think that he could just come back and get the gold after showing the dragon to the village people, but no. Thieves will steal it in less than one in-game day. If the player decides to spare the dragon's life, then Karth gets the gold and he becomes filthy rich, but the dragon maintains it’s right to a secretive existence. Most people decide to do a combination of both because you need gold to buy better armor. Which reminds me, once you've caught enough dragons, you get knighted as Sr. Shinyface.
In the sequel, Sr. Shinyface has become the king of Dragonopolis. He rules the land with an iron dick, basking in glory, honor, and beer made especially for him by the many peasants. Sr. Shinyface is tasked with subduing and eliminating all the dragon worshipping Cults that contiually pop up in his kingdom. It was made for Console, PC, and VR.
This is the current version of the game, and it is a major hit. The decision to take Dragonopolis into the future was the sword that slashed the dragons back. The graphics improved, and players were given the chance to roam an immersive world in search of dragons. To make it even more realistic, and slightly more practical, the gold hoarded by the dragons now holds value in digital currency. So anyone who plays the game is fully capable of earning a living as a legitimate dragon catcher. In DragonCatcher 2085, Cults are replaced by cyberpunk gangs, and Sr. Shinyface is given an upgraded pair of laser swords. He is set about the new world to do the exact same things he did in the first two games. What makes this version slightly more difficult, is that this installment features online players as well, so there are thousands of cybernetically enhanced knights running around trying to use wealth and dragons to conquer the world. The only drawback as far as we can tell is that the dragons seem to be getting smarter on their own volition. It’s possible we’ll start setting limits to their intelligence. It’s not that they’re too smart per se, but, they’re just getting to the point we think they might be too smart enough.